

The funny thing about all this is that Battlefront II - or at least, its single-player story - is canon, taking place in the official timeline shortly after Return of the Jedi. There's bound to be more from the sequel trilogy yet to be revealed, for obvious reasons. The only combat map revealed so far appears to centre around a Resurgent-class Star Destroyer in the Unknown Regions, where Starkiller Base was originally constructed in The Force Awakens. In the sequel era, the films’ updated X-Wings and TIE Fighters are on full display, including Poe Dameron’s custom X-Wing and Kylo Ren’s TIE Silencer. It'd be surprising if Luke didn’t show up in his X-Wing at some point, too. Darth Vader shows up in his TIE Fighter, as do Han Solo in the Millennium Falcon and Boba Fett in Slave 1.
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X-Wings, Y-Wings, and TIE Fighters* will undoubtedly make up the bulk of the fighters, while Star Destroyers, Blockade Runners, and Mon Calamari cruisers appear nearby.

It also includes a wheel-shaped Imperial shipyard at “Fondor,” which factors significantly into the game’s campaign. The Original Trilogy era brings about the most exciting-sounding level, described as “Death Star Debris” orbiting Endor - one wonders what Easter eggs will be hidden amongst it. Yoda flying a starfighter will still feel a little weird, though. The prequels always had the most toys associated with them, and Battlefront II’s treatment of the era is no different. The prequel era sees those films’ Trade Federation battleships and droid starfighters, ARC-170 starfighters, Venator-class Star Destroyers, BTL-B proto-Y-wings, V-wings, Darth Maul’s cloaked Sith Infiltrator (!), and Yoda’s Jedi Starfighter (!) making appearances, while maps include some kind of blockade around Ryloth (that’s Bib Fortuna’s homeworld, doncha know) and Kamino (the watery place with the weirdly alluring spindly alien cloners). That was one complaint that was quite reasonable - what starfighter content there was was fine, but I hungered for more.īattlefront II’s latest trailer continues EA’s apparent mission to point out how much it’s corrected the first game’s mistakes, by making it all about the dogfights: One of the big criticisms of 2015’s somewhat unfairly-maligned Star Wars: Battlefront was that it didn’t have enough spaceship combat.
